Illustrations accompanying the piece “Making Shenmue: On the pioneering struggle to build the game that forged the open-world adventure”, written by Simon Parkin and published by Read-Only Memory.
Main visual
Parallax layers
Side pieces
Sketch
The first idea was to depict the immersive japanese experience a western player had with the game via his notes, sketches, memorabilia and actual game objects, as if the game world and the player's world mixed together through that game.
The idea was abandoned to not overlap with actual promotional material that would accompany the book.
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