Illustrations accompanying the piece "Generation Tony Hawk: how a genre busting PlayStation game shaped the UK skate scene", written by Hannah Nicklin and published by Read-Only Memory.
Main visual
Main visual
![](https://freight.cargo.site/t/original/i/4ac796079c0e08be13b8a2452de4d8b332ac71828997b9cc4d6e639068a0aeae/ROM_skate_montage.jpg)
Detail
![](https://freight.cargo.site/t/original/i/05a5ed63405393bdabb6917af564c93c70a24737053208742979424e4a85e9eb/ROM_skate_detail.jpg)
Side pieces
![](https://freight.cargo.site/t/original/i/bc41c584494db6d45d6c9ee26760edd060915dc0c6b150b87f9c3c10557505ba/ROM_skate_01.jpg)
![](https://freight.cargo.site/t/original/i/b31687328d8ee96c49cea8594292173b15c1b11c1c36988728131b732ead4a2d/ROM_skate_02.jpg)
«But more so than the televising of skateboarding, Tony Hawk [...] also gave outsiders a kind of literacy with which to read skateboarding; an entry point into it. However, in recording something, you also trap it.
[...]You have tricks that have names temporarily that change, and people called them Ollie North for a time because [...]. But that went, and nobody really called it that for ages, and then when they did Tony Hawk’s Pro Skater they kind of revived old trick names. »
[...]You have tricks that have names temporarily that change, and people called them Ollie North for a time because [...]. But that went, and nobody really called it that for ages, and then when they did Tony Hawk’s Pro Skater they kind of revived old trick names. »
![](https://freight.cargo.site/t/original/i/6988270d932e08a313164cc9f9c14c464fe2ad16f18ccb1a7bb7c1c32b676271/ROM_skate_03.jpg)
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